- Google stadia: Google vice president and general
manager Phil Harrison speaks on stage during a keynote address announcing
Google's new cloud gaming service, Stadia at the Game Developers
Conference in San Francisco, California, US, Mar 19, 2019. REUTERS
Google introduced a new video game
service on Tuesday that allows people to play high-definition games instantly
over the internet, joining an industrywide experiment to offer a so-called
Netflix of gaming.
The
new service, called Stadia, will work for anyone with a fast internet
connection and a computer, phone or tablet. The service will also work with
Google’s Chromecast, an inexpensive dongle that plugs into television sets to
stream videos.
Google said
Stadia would be released later this year, but did not announce a price.
By focusing on
streaming games — titles that are pulled from servers instead of downloaded to
the customer’s device — Google is trying to catch the next wave of gaming. The
premise: users pay a subscription to access a library of games that they can
immediately play, as opposed to the traditional model of paying for a disc or
waiting to download a game.
There are pros
and cons to each approach. The streaming model lets people try lots of games
until they find some they enjoy, but the games tend to be superficial with
rougher graphics. Downloaded games typically have more polished graphics, but
they can take time to install and require a sizable one-time payment.
Console makers
having been pushing into streaming services. Sony offers a monthly subscription
to a service called PlayStation Now with hundreds of titles, while Microsoft
said it planned to offer a trial service later this year to stream games to
Xbox consoles, computers and mobile devices.
But video games
still present a significant technical challenge compared with streaming a song
or movie because of the amount of data involved and the unpredictability of
game play. So the industry has continued to largely revolve around the releases
of new game machines from Sony, Microsoft and Nintendo.
Google, though,
is trying to take a leap beyond that — by starting with no game machine at all.
“This new
generation of gaming is not a box,” Phil Harrison, a veteran video game
industry executive who is leading Stadia for Google, said at the Game
Developers Conference, an annual industry event in San Francisco where the
service was announced. “We will be handing over the extraordinary power of the
data centres to you, the game developers.”
Lewis Ward, an
IDC analyst that follows the video games industry, said the viability of
Google’s online games strategy relied on many factors that had not been
addressed. For one, it remains unclear how much the service will cost and how
revenue will be shared with game developers. And much of Google’s success will
rely on building a library of deep, compelling games, meaning the company must
attract game developers of blockbuster franchises like Grand Theft Auto and Red
Dead Redemption.
“If the catalog
that launches this year is overwhelmingly casual PC titles and Android titles,
that will be a huge disappointment,” he said. “I don’t think ‘Candy Crush Saga’
is going to drive up Google data centre traffic by a whole lot.”
This new service
builds on Project Stream, a trial program introduced in October to iron out the
kinks of streaming video games. It offered a select group of users the
opportunity to play “Assassin’s Creed Odyssey,” a game that is part of one of
the industry’s biggest franchises, over the internet through a Chrome browser.
In a
demonstration Tuesday, Google showed a YouTube trailer for “Assassin’s Creed
Odyssey.” A “Play Now” button appeared on the screen, and clicking on it loaded
the game in five seconds.
Google also
demonstrated a Wi-Fi connected game controller with a button to access the
company’s artificial-intelligence assistant. A player could, for example, ask
for help in defeating a certain level in a game.
The company said
Stadia would rely on Google’s powerful data centres to do the heavy lifting and
let consumers, including those with old, sluggish computers, stream
high-quality games immediately.
“We are dead
serious about making technology accessible for everyone,” said Sundar Pichai,
the company’s chief executive.
© 2019 New York
Times News Service
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