PUBG for PC, PS4, and Xbox
One will get a new update that borrows from Rainbow Six Siege. According to a
post from the game's developers, PUBG guns will get cosmetic items that can be
seen in first-person view. This is not too dissimilar to Rainbow Six Siege's
charms. These items are free rewards earned by players who increase their
Weapon Mastery, another new addition to the game. The update, referred to as
PUBG Update 28 for PC, is already up on that version's test servers.
If you want to check it
out, the PUBG Update 28 PC download size is 5.6GB. It will be
available on PS4 and Xbox One on a yet to be announced date.
"Weapon Mastery is a
progression system that allows players to earn free rewards as they level up
their gunplay skills," a post from PUBG's developers reads. "As part
of Weapon Mastery we are also debuting Medals for players who perform awesome
feats during their matches."
"In addition to our
latest feature, we've taken your feedback from our first round of Erangel loot
rebalances and made adjustments. Speaking of adjustments, based on player
feedback we have reduced the difficulty on a number of missions for Survivor
Pass 3: Wild Card, including the elimination of a few missions deemed too
difficult to complete."
PUBG update 28 patch notes
· New Progression System
o Weapon Mastery is a new
progression system where players can increase levels by gaining weapon XP based
on players' weapon use.
o It operates all the time
without being affected by seasons.
o Weapon Mastery offers 100
levels for players to achieve per weapon.
o In the lobby, players can
check their weapon use information, last match results, and the rewards they
acquired thus far through the newly created Mastery tab.
o Weapon Mastery Rewards
o There are three types of
Weapon Mastery rewards. These rewards can only be acquired through Mastery
achievement.
· Charms
o Charms are accessories that
can be equipped to weapons.
o New charm can achieved at
every five levels of progression per weapon.
o Charms can be used with any
weapon skins.
o Acquired charms can be
equipped/unlocked in the rewards page. Equipped charms can be seen in-game.
o Charms cannot be traded,
sold, or exchanged for BP.
· Medals
o Medals highlight awesome
accomplishments players perform with their weapons.
o Each medal can be earned
multiple times. There is even a counter that tracks how many medals have been
achieved.
o Tier Emblems
o Players can earn emblems
equivalent to their level brackets achieved per each weapon.
o Up to 10 tiers can be
achieved.
· How to earn Weapon XP
o Weapon XP for is earned
when one or more of the following elements is satisfied during a match.
o Damage
o Headshots
· Defeats
o Defeats is a new term used
for tracking actions that includes knockdowns, killing the last member of a
team and killing solo players.
o You can acquire extra
weapon XP based on distance of defeats.
o When earning Weapon XP, the
amount received will increase based on how long you survived.
o Defeats follow the existing
judgment rules for DBNO/Kills currently used in the game.
o Additional information:
o Weapon Mastery does not
count friendly fire/team damage.
o Weapon Mastery does not
count downs caused by road kills or environmental factors (blue zone, red zone,
fall damage, or drowning).
o Weapon Mastery does not
count throwables or melee damage.
o There is a maximum limit on
each weapon that can be getting weapon XP.
· Gameplay
o A second round of Erangel
loot rebalances has been made, as well as improvements to some sounds and
effects related to gameplay.
o Erangel 2nd Loot Rebalance
o As we have spoken previously
in our Dev Letter: Erangel Loot Rebalance, we are constantly analyzing player
feedback, play patterns and other data. With this update, we're implementing a
second round of changes to improve the player looting experience on Erangel.
o The total amount of items
spawned in Erangel has been increased by approximately 28%.
o Increased the overall
amount of items spawned, especially the spawn rates of those higher priority
items.
o Spawn rate of AR has been
increased by approx 64%.
o Spawn rate of DMR has been
increased by approx 114%.
o Spawn rate of SR has been
increased by approx 177%.
o Spawn rates of equipment
and armor have been slightly increased, especially level 2.
o Spawn rates of healing
items have been slightly increased.
o Erangel Blue Zone Rebalance
Test (TEST SERVER ONLY)
o During this test server
phase, we'll be testing some changes to the blue zone on Erangel. At this
stage, these changes are purely experimental and we're looking for feedback to
understand how players feel about the direction of the changes.
o There is no expected date
or certainty that these changes will come to live servers, but we greatly
appreciate and are looking forward to your feedback as we experiment with the
blue zone changes specifically on the test server this week.
o SR Damage Multiplier
Changes
o Decreased the damage
modifier of SR shots to the torso from 150% to 130%.
o Decreased the base damage
of the AWM from 120 to 105.
o The AWM will no-longer kill
full health players wearing a level 2 vest in one shot with these changes.
· Sound Improvements
o We've now added more sounds
for item interactions.
o Previously items were
looted, dropped, equipped and unequipped, some items had the same sound effects
regardless of the characteristics of each item. Sounds will now vary more
between items.
o Added vehicle suspension
sounds.
o Sounds of moving vehicles'
suspension working can now be heard.
o Different sounds will be
played in different situations. Vehicles moving on rough terrain or when
landing from a jump will make unique sounds.
o Suspension sound volume is
different between TPP and FPP.
· Smoke Grenade Improvement
o Smoke grenades are now more
accurately synchronized across all players and observers.
o Previously, smoke grenade
duration for the viewer would start when coming into viewable range (1 km) of
the smoke grenade. Smoke grenade plumes will now end at the same time for all
players/observers.
· Vehicles Effects
Improvement
o Added vehicle lighting
effects.
o Vehicle headlights, tail
lights and dashboard are turned on when the vehicle's engine starts.
o The lights are only local
visual effects and will not illuminate the surrounding areas.
o Open/Close Doors Animation
Improvement
o Improved the algorithm to
determine when vehicles are blocking doors, preventing them from opening or closing.
· Survivor Pass 3: Wild Card
o After the launch of the
Survivor Pass 3: Wild Card, we've been continuously collecting and analyzing
mission result data. Additionally, we've been actively reviewing players
feedback regarding specific mission difficulty. We have chosen to adjust and
remove some missions which players found too difficult to complete.
o Daily Missions: Decreased
the difficulty of 16 missions and deleted 4 missions which were too difficult.
o Weekly Missions: Decreased
the difficulty of 16 missions and deleted 6 missions which were too difficult.
o Challenge Missions:
Decreased the difficulty of 5 missions.
· UI/UX
o Store UI Overhaul
o Added Zoom in/out feature
to item previews.
o Use mouse scroll to zoom
in/out of the part where the mouse cursor is pointing.
o When zooming on the
character, character UI is shown on the bottom right.
o You can zoom in to 4
different parts (Head, Torso, Lower body, Feet).
o Zoomed in parts are
highlighted in the character UI.
o Click on different parts of
the character model to select a view of that part (Head, Torso, Lower body,
Feet).
o Horizontal rotations are
now enabled in weapon and equipment previews.
o Release the mouse button
during weapon or equipment preview to reset the camera view.
o Team UI Overhaul
o Teammates boost gauges are
now in the team UI visible while playing to enhance team play.
· Changes in Display Mode
Settings
o When using full screen
mode, the window mode will be changed to full screen (windowed) while in the
lobby to prevent specific crashing caused by typing. In-game will remain full
screen.
o Full screen: In-game: Full
screen / Lobby: Full screen(windowed).
o Full screen (Windowed):
In-game: full screen (windowed) / Lobby: Full screen (windowed).
o Windowed: In-game: Windowed
/ Lobby: Windowed.
· Survivor Title Season 3
Overview UI Improvements
o Season reward chart now
shows 4 stages of rewards instead of 3.
o Additional UI has been
added which shows points required for the next title.
o Performance
o Optimized performance to
decrease the time it takes to load into matches.
o Custom match
o Observer Feature
Improvements
· Kill message improvements
o To prevent confusion and
distinguish individual messages from team messages, the existing individual
multi-kill messages (RAMPAGE / EXECUTIONER / MASTERFUL / CONQUERING) have been
removed to focus on the number of kills.
o Team Multi-kill messages
will remain the same.
o The images for team
multi-kill messages are now each shown with a separate image.
o Added timer UI for Smoke
Grenades while Observing
o To show the remaining time
for the smoke grenades, each smoke will now have a timer UI showing the
remaining smoke plume duration.
o The smoke timer lasts for
about 40 seconds starting from the moment the smoke grenade plumes.
o When the timer hits approx.
20% remaining, the UI turns red and the icon shakes.
o When the timer hits 10%
remaining, the icon shakes x2 as hard.
o The timer UI disappears
when the spectator is farther than 100 m.
o The transparency of the UI
changes depending on the distance.
o Restored Kick Player
Function
o Observers can find the KICK
button by right-clicking a player's name on the player list. Click the left
mouse on kick button to remove the player from the game.
o Players can be kicked in
the middle of a game.
· Replay System
o In the replay feature,
click right mouse button to toggle the REPORT button. Click the left mouse
button again to report a player.
o The replay feature version
has been updated. Existing replays recorded prior to this update are no longer
playable.
· Skins & Items
o The PUBG 2nd Anniversary
Cap will no longer be available after April 24th (KST) / April 23th(PDT).
o This is a free 2nd
anniversary item, so don't forget to redeem it within the availability period.
o Item sales for FACEIT
Global Summit Hoodies and Mask will end on April 24th( KST) / April 23th (PDT).
o 25% of the item's revenue
goes to the teams participating in FACEIT Global Summit, support the teams by
purchasing these items.
· Bug Fixes
o World
o Fixed an issue with some
barbed wire fences blocking bullets.
o Fixed an issue where
players are unable to pick up items that are placed under broken barbed wire
fences.
· General
o Fixed the issue with center
screen DBNO and kill messages being delayed.
o Fixed the issue with
interaction UI remaining in spectator screen when is killed during interaction
UI activated.
o Fixed the issue with
certain maneuver could prevent motorcycles from flipping.
o Fixed the issue which a
vehicle could constantly move when system menu was opened.
o Fixed an issue with
different UAZ model variants having different maximum speeds.
o Fixed the awkward character
movement when using an emote and rotating the mouse in FPP view.
o Fixed the issue with a frag
grenade ground burn mark textures overlapping the player character's model
o Fixed an issue where only
one side of footsteps is output in certain situations.
o Fixed an issue which would
remove player's hair completely when equipping caps.
o Fixed a visual issue when
punk knuckle gloves were equipped.
o Fixed a visual issue
preventing belts from being visible when wearing a fur coat.
o Fixed an issue where
character's hair and face overlap when a female character equips specific hair
styles and caps.
o Fixed a visual issue with
shadows displaying incorrectly when swimming in FPP.
o Fixed a replay issue
causing explosion effects to continue when moving through the timeline.
o Fixed an issue where
players are unable to revive their teammates if casting UI freezes at 0 while
reviving.
o Fixed an issue when using a
scope and the character moves backward, the scope shakes.
o Fixed certain limb
animations not playing while vaulting.
o Fixed an issue preventing
the correct crosshair from being displayed after holstering a sidearm.
o Fixed an issue with Shirt
(Plaid) icon not matching the in-game asset.
o Fixed a bug which prevented
footsteps from being heard while walking over mud or water while wearing Harley
Quinn Daddy's Lil' Monster Outfit.
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