Apple next week will debut tools to let two iPhone users share augmented reality while limiting the personal data sent to its servers, two people familiar with the matter said this week.
Augmented
reality (AR) allows viewers to see virtual structures superimposed on
their surroundings via their smartphones or other devices. It is the
technology used in mobile game Pokemon Go,
and by industry, such as factories seeking to map new assembly lines.
Apple and rival Google are racing to release AR tools to attract
software developers to their platforms.
Both are seeking to allow
two people to share data so they can see the same virtual object in the
same space via their individual devices. But that has sparked privacy
concerns - if AR apps become commonplace, people will be scanning their
homes and other personal spaces routinely, developers say.
Apple
designed its two-player system to work phone-to-phone in part because of
those privacy concerns, one of the people familiar with the matter
said. The approach, which has not been previously reported, differs from
Google's, which requires scans of a player's environment to be sent to,
and stored in, the cloud.
Apple declined to comment. Bloomberg
previously reported that Apple would announce multiplayer AR at its
developer conference, which begins on Monday.
AR has become a
major focus at both companies. Apple CEO Tim Cook has called it "big and
profound," and the company released its first tools to let software
developers make AR apps last year.
With that release, Apple made
AR possible on many phones without any modifications. The move spurred
Google to abandon an AR effort that required phones to have special
sensors and instead build tools for AR on conventional phones.
The
race between the two has heated up since then. At its own developer
conference in May, Google rolled out tools for making multiplayer AR
games. The system, called Cloud Anchors, requires the first player to
scan his or her environment and then upload the raw mapping data to
Google's servers, where it is translated into a rough representation of
the area.
The subsequent players perform a scan that sends more
limited information to the same server, which matches the phones up and
lets them each see the same virtual object on the same physical space.
However,
Apple's system avoids storing any raw mapping scans of a user's
surroundings in the cloud, said the two sources. Google says it will
discard raw mapping data after seven days.
The precise details of
how Apple's new system will work, or if it would support three or more
players, were not available. But a phone-to-phone approach could
eventually run into technical limitations. It could end up being harder
to handle three or more players at a time if a player who started the
game drops out, a person involved in Google's AR efforts said.
"For
artistic purposes, it's phenomenal" to be able to precisely map out a
user's surroundings and overlay digital objects, said Joel Ogden, chief
executive of Construct Studio, which makes augmented and virtual reality
games.
"But we're definitely going into some uncharted territory.
There are a lot of really severe privacy implications we haven't really
explored yet," he added.
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Apple Said to Debut Phone-to-Phone Augmented Reality for Greater Privacy
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